Despite the new scenario, the typical " Assassin's Creed feeling" develops quickly. The game provides the tried-and-true delights of the series. Aside from a few KI and Clipping bugs, the illusion creates a "real" environment. They converse among themselves, go fishing, paint the walls of houses, advertise goods, carry barrels, saw wood, etc. Dozens of folks are going about their daily routines, whether in the marketplace or the harbor. Highest praise in that regard goes to the density of people. You discover charming details everywhere, for instance roaming animals (mice, dogs, pigs, etc.). Ubisoft does an excellent job of creating a believable open-world full of atmosphere. The final product quickly taught us a lesson.Īfter the linear but quite well-staged introductory chapter (we go to the opera and take a boat ride) the gamer lands in an architecturally and stylistically well-executed Boston. Snowy white forests and brown colonies in the style of the Wild West don't guarantee much variety. To be honest, we were a little skeptical when we heard the announcement - and even more so when we considered the screenshots. Instead, Ubisoft Montreal went for the North-American continent and picked the famous American Revolutionary War. The French Revolution, our personal favorite, unfortunately wasn't their pick. While in Assassin's Creed I you slip into Altaïr's skin and fight your way through the trials and tribulations of the Crusades, in the second part you're on your way as the Renaissance-Italian Ezio.Īfter the release of the two supplemental chapters, Brotherhood and Revelations, of course fans were excited for the third offshoot's scenario. We spend the majority of our time with the Animus i.e. With which we're already back to the topic at hand - as the Abstergo story "only" establishes the narrative and cross-game framework.
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